Jump to content
  • Advertisement
Sign in to follow this  
DarkHamster

Syncing GLUT code to VSync

This topic is 4270 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

So I'm writing an emulator, using GLUT/GL for windowing/input/graphics, and I want the game logic to be executed exactly once per re-draw and then free up the CPU for use by other programs. Unfortunately I can't find any functionality in GLUT to give me a callback once per frame, as would be optimal. Someone suggested to me that I use timer callbacks to get my code to run at roughly 60 hz, but this seemed like a bit of a hack. Anyone here have any suggestions?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!