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ID3DXAnimationController and animation sets...

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Hello, I am loading a .X file that contains only one animation set, which is the serie of many different states. It is pretty much split up as shown below : Frame 0 to 14, the character walks Frame 16 to 26, ..runs Frame 28 to 40, ..jumps etc. I am using the D3DXLoadMeshHierarchyFromX() function to load the animations contained in my .X file. I get a valid ID3DXAnimationController, but I have no idea how I could split up the one and only animation set contained in my .X file, and play the keyframes from 16 to 26 for instance... Could you please let me know if it is feasible to do so, when the .X file has only one animation set ? Thanks a lot in advance. Cheers StratBoy61

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Thank you for your answer JokerX,

If I understand, there is no -known- way to deal with it at the code level ? The problem is that I do not have access to the model, as I do not have any editing tool (and I do not know how to use them).
Well, I will try to have my model modified so that each animation is contained in it own animset...
Cheers
StratBoy61

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