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How to create materials?

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Hi, I'm using MDX for my simple HDR demo. Right now I'm using shaders (HLSL) from "HDRFormats" DX SDK sample to generate my scene, where model color and reflectivity are defined. How can I create different materials like marble, wood, metal, glass etc? I guess I need a texture of a material (probably not for glass), some basic variables that define look of a material and a general lighting equation that uses these variables. Is there somewhere a list that defines necessary parameters for some basic materials? [Edited by - g0nzo on September 15, 2006 5:36:25 AM]

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This topic is 4108 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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