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Render Target Caps

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Hey My code runs fine on this computer, however I get an invalid call exception from DirectX when I run it on other computers. (normal textures are created fine) I do check the device caps for whether render targets are supported, but I am obviously missing something for the texture creation to fail. I check that the render target format is supported. I also fix the texture dimensions to max width/height, square or pow2 constraints. What else should I check? Thanks!

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