Looking for D3DXMatrixPerspective/Ortho replacement

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1 comment, last by Namethatnobodyelsetook 17 years, 7 months ago
Looking for D3DXMatrixPerspective/Ortho replacement, without using d3dx9 Thanks.
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The docs for these functions describe what they do in pretty good detail. Given this, it should be pretty trivial to implement your own versions of these functions.

xyzzy
There are a couple places where the docs aren't accurate. Start with what's in the docs, compare your result to D3DX, and adjust your matrix calculations as appropriate. I seem to remember all the errors were trivial to fix.

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