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# rotate camera speed

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hello, i want to rotate my camera around Y axis 90 degrees so that i want to turn to north,east,south,west at every key press.But in a very milisecond of time it turns many times rather then one,so how can i limit that loop with key pressing down.It can stil turn,but at a constant visible speed.?d3d of course,please help me.

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Firstly, it sounds like you want to reduce your rotation speed [wink]

Secondly, you may want to look into Time Based Movement. It is a common approach used in games to allow your objects to move at a uniform speed, regardless of the frame rate. This is achieved using the delta time between frames.

For an example of a camera with time based movement, check out codesampler [smile]

Regards,
ViLiO

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You'll likley want to store the orientation in a static/global variable and modify it per frame in a time-independent matter:

void DoMovement() {    static float Orientation = 0.0f; // North    static long LastTickCount = GetTickCount();    const float TurnSpeed = math_pi; // Tweak this if necessary    float ElapsedSeconds = (float) (GetTickCount() - LastTickCount) / 1000.0f;    LastTickCount = GetTickCount();    if (Keys[DIK_LEFT]) {        // Rotate anticlockwise        Orientation += ElapsedSeconds * TurnSpeed;        Orientation = fmodf(Orientation, 2 * math_pi);    } else if (Keys[DIK_RIGHT]) {        // Rotate Clockwise        Orientation -= ElapsedSeconds * TurnSpeed;        Orientation = fmodf(Orientation, 2 * math_pi);    }    Camera.SetOrientation(ORIENT_NORTH);    Camera.Rotate(AXIS_Y, Orientation); // Rotates anticlockwise}

There's a bit of pseudocode in there, but I'm sure you can guess what the undocumenteds are. The important thing to remember is that you need to reset the camera's orientation before rotating by 'Orientation', else the camera will go wild.

Regards
Admiral

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