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d3d vs ogl

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OGL or DX is the least of your worries - there's a lot of ground to cover before you get to that point. If you're really serious about learning, you might want to start by NOT using a 3D package but do it all on your own. I'm going to recommend Abrash' black book again (yeah I know, heard it before) - it covers the basic without using either DX or OGL, and it's a damn good book (Cut's through the BS of most other books)..


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I posted this on a different message board as well. Sorry if u've already read this.

I'm fairly new to graphics programming and I'm wanting to get serious about it. The problem is, I don't know which to focus on: D3D or OGL. Which do u feel will have a greater impact in the future? I've heard that DX8.0 will be standard for Win2000 so it's obvious that D3D is being constantly worked on.

Thx for ur time

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