Quote:Original post by redrexblue
So, to conclude, why would you buy a physics engine? For support / documentation / tools ?
It depends on what you're doing.
For example, Havok puts significant effort into per-platform optimization, and can send support engineers to your site. Clearly, this costs money for them to do, so you end up paying them. From my personal experience with them (check out PsiOps), they do a good job, and using their product was a good call.
If you're doing a small game that isn't heavily physics dependent, would using their product make sense? Depends on the budget, the team, the timeframe, etc., but it's not as likely.
So, just like any other tool, the utility of the tool depends on the application. If you can provide any more specifics about your circumstances, perhaps we can provide more meaningful guidance.