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Recommend engine/libraries/tools for this simple 3D game

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I'm sure most of you guys have heard of boxes, a simple paper and pencil game with rules described here: http://nostalgia.wikipedia.org/wiki/Boxes What I'm looking to do is a 3D version of the game, where the goal is complete an entire cube, not just a box. My needs are: -Easy camera translation/rotation -Straightforward mouse picking -I'd prefer to not have to create the base shapes from modeling software, I just need spheres, cylinders, and planes -I'd prefer to not have to specify the placement of these shapes explicitly in code, but it wouldn't be a huge deal -Support for a HUD of some kind would be cool I have Visual Studio and I learned some DirectX 9, but I don't want to create things like an engine and camera code from scratch. At this point it is more important for me to have working designs up and running then to reinvent the wheel. Does anyone have suggestions for tools/libraries/engines that will make completing this project relatively painless? [Edited by - hawflakes on September 16, 2006 10:07:38 PM]

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