Jump to content
  • Advertisement
Sign in to follow this  
suliman

tileSIZE in rts...

This topic is 4269 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hi im doing some 2d-isometric rts and have come to hte conlusion they use up lots of tiles... in 1024x768 screen-res and i have 28x14 tiles, this gives me aprox 1800tiles on screen! And in the examples ive seen the tilesile of 20x10 is suggested, that would give me even more tiles... In a rather old game like age of empires 1, how is this handled? When it comes to pathfinding, this becomes really heavy (and in aoe1 the tiles are reealy small) Is the sollution to have two tile-sets that pathfind use for different situations? One for fine adjustment and one for long travels? But this seems very complicated, i just got my normal astar to run... Any tips? thanks erik

Share this post


Link to post
Share on other sites
Advertisement
well ive never made an isometrix rts but im guessing it might be a good idea to have the tiles that arent on the screen nonexistent.then when your ready to move to the part of the map that the tiles are on the game puts the tiles theres and takes away the tiles where you just were.im not sure how you would do this because,well ive never made an iso rts

Share this post


Link to post
Share on other sites
How well does your normal AStar run currently with your map? No need to prematurely optimize. Wait til you see performance hits, and then start worrying about it.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!