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FTGLTextureFont and Blending

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Hi there, I am out of ideas with regards to getting FTGL's texture font to work. Perhaps someone could shed some light on it for me. The basic problem is that glyphs are displayed as solid `boxes' rather than blend in. My code: click! The result: click! If anyone has any ideas they would be very welcome. This example uses: GLFW 2.5 FTGL 2.1.2 FreeType 2.1.10 Cheers, Mark

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Sorry, I had forgotten to add:


glEnable(GL_TEXTURE_2D);



It works fine now!

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