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why DirectX8.0+ has no DirectDraw?

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DirectDraw was last update for DirectX 7 - as of DirectX 8 it was officially deprecated in favour of the new "DirectXGraphics" component (which was effectively the next iteration of Direct3D 7 Immediate Mode).

Whilst people still seem to go for DD7 I'd personally say avoid it for new development - you can achieve everything from DD (and more) via Direct3D.

The later SDK's should still have the header files for DirectDraw7 (I've not checked though, so you may have to find an older SDK) so you can build DD7 code but you won't find documentation or samples anymore.

DirectX, via COM, is backwards compatable - the DirectX 8, 9 and 10 runtimes will still execute DirectDraw7 applications.

hth
Jack

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Quote:
Original post by nicknamenick123
thanks, that's helpful. but can DirectDraw6,5 or 4 be run in the DirectX 8 or 9?

Yeah that's one of the great things about directx is that any old directx stuff should work in future versions.
For example NT4 only supported up to directx version 5 so that's one case where you would still want to use the old directdraw and probably laptops that don't have the greatest direct3D support.
So yeah DirectDraw is still around you just have to look for it

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Guest Anonymous Poster
But you have to be careful because it is not guaranteed that the graphics card manufacturers test there old directx code for their newer releases.

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