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Disadvantages of VMWare for cross-platform dev?

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I run linux and would like to install one or more flavors of Windows through VMWare (now that it's free). I would like to do cross-platform c++ development, but without the hassles of multiple PCs or dual-booting. Are there any disadvantages to a VMWare setup compared to a "real" install? I would like to be able to compile something and package it for distribution without actually having to *boot* into windows. Can this be done? Thanks for the input.

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No driver support for OpenGL extensions in my testing, nor hardware rendering support of course.

Other than that, it's rock-solid and can be trusted for emulating "the real thing".

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Quote:
Original post by taby
No driver support for OpenGL extensions in my testing, nor hardware rendering support of course.


No hardware support? Why not? I'm using OpenGL/SDL for my games dev. Are you saying i should expect 3fps?

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VMWare emulates an SVGA card with vesa-framebuffer support, and no hardware transformation/lighting support whatsoever. It also isn't the quickest SVGA card on the block - so most things graphical are a little slow, and anything using OpenGL will be completely unaccelerated. If you install the VMWare drivers you get a little bit of 2D acceleration, making normal usage ok - but not a lot of help for games.

I believe Parallels is working on adding 3D acceleration to their virtualisation product. Apparently, so are VMWare. This thread indicates that you can get at least some 3D support:
http://www.ubuntuforums.org/showthread.php?t=84344

(I haven't tried it yet)

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Guest Anonymous Poster
Quote:
Original post by leiavoia
I run linux and would like to install one or more flavors of Windows through VMWare (now that it's free)...

I take it you mean vmware workstation; yet this is not free?
http://www.vmware.com/request_processor?nextPage=/vmwarestore/newstore/category.jsp&action=CATALOG.GETGROUPS&application=store&ProductGroupCodes=EXT-STORE-WKST-WIN,EXT-STORE-WKST-LX

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Yeah, I use VMWare for testing, but for business/network application testing. Testing a graphical game in VMWare is not going to happen. With a beefy machine I was able to play back a VGA res good quality video in VMWare without much stutter (I was on 2000 at the time, and the video was the Windows XP/Media Player 9 DRM fest), but even that is showing that frequent screen updates are a slow operation, to say nothing of 3D rendering which has no hardware support in VMWare.

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