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Marius

ODE in BSP environment

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I took 2 aproaches. First was building an ODE collision 'world, space' from BSP data For small BSPs up to 5000 triangles worked fine. Second I build a collision 'world, space' world for each BSP leaf This works when the leafs in the BSP are small in number up to 100. Now if I have a huge BSP up to 40000 triahgles and houndreds of leafs the processing time as the memory footprint increases dramatically. My question is if there is a way in the ODE library to have one collision context (world, space) and to update this at runtime with possible polygon colliders you get it from a straight AABB BSP collision detection. Thanks.

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im prob way too tired to understand what ya said. but i wanted to reply cause i know what itz like to have 0 replies lol. sounds like u could use some form of trig or calculus for that. think some formulas mite help. or i could be way wrong. hope i helped or something! Good luck

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