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Ice Tower 3D Demo

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Ice Tower Ice Tower is a simple game I made for self satisfaction. Somehow I sent it to a few people and some actually got addicted to it and begged me to make more levels for it. I am asking for feedback, should I continue this little game? Game Information Language: C++ Graphics: DirectX 9 Download http://s-w.us/icetower/ Screenshots

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Looks like fun, but it is, well, fast... VERY fast...

After a while it becomes so fast that I can't do anything any more and am only running along the walls of the level...
Don't know if this is a bug or I'm just doing something wrong :(

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Could be I forgot to synchronize the acceleration with the framerate (even though the speed is synchronized).

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Would hate it if someone passed up testing my game so I dloaded it. Glad I did. Yup it's got that addicting keep trying get farther feel.

Played it about 20 times. Got 1 bug where my player just stopped moving completely (prob something that wont happen again). I would have played it longer if you let me rotate the camera. Once I go uphill, I can't see shit so I have no idea whats coming. Other than that make some more levels (increase the difficulty, the first one should have been easier. You want the player to think they are good in the game and then next level make it alot tougher.) Maybe add some other game element to it (no idea what tho).

Nice game tho.

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Played like 20 more times. Def too hard for first level. Also on the first level when I come like level 3 of the maze there is a wide open area and a ramp to the right. Got to it like 2 times and I couldnt go up it.

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Thanks for playing.

I plan on rebuilding the first tower (since I kind of modeled it half-assed compared to the second). The second tower features powerups called "Slowdown" which subtract 100 from your speed.

Regarding the camera, I might just make it rotate depending on direction.

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Awesome game. Looks like you kept it simple with old school texturing and stuff. The game is so fun you dont even notice that. But is there any way to slow the spaceship down? After you get up the first ramp it really starts hauling ass. Never got up the second one, the controls were too sensative and the road was too thin. Nonetheless, very awesome.

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Looks like it could be a pretty good game. I agree, it does have that "just a little further" feel. If you keep on adding to it, it would be even better though. Add some more levels, some power-ups, and maybe some moving obstacles (you might have that already, I'm not sure, since I can't get past the first level :P)

As far as wether or not you should continue developing this game, I would say definetly.

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Hello,

I must admit, I was drawn to the demo, and when I tested it, I ran well and was (as mentioned) highly addicting. The textures didn't quite load very well though. Also, the acceleration as time progress gets very difficult (too difficult for first level, might I say?). I'm not familiar with the .IMP file, but how do you create your levels? Do you have a level editor or is it done in code? (If its made in an editor, perhaps you'd like my help (on my free time, once in awhile)...?).

Kind Regards,

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Nice little game~

the game ran wicked fast though. :(

I kept dying within a second of gameplay.. seems like I was pointing towards the water whenever the game started. :(

anyhow, good stuff

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Thank you all for playing.

I synchronized the speed with framerate, this should fix the speed issues.
Use the same link to download.

[Edited by - SWAlex on September 27, 2006 4:48:24 PM]

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It's beauty lies in its simplicity - which it has by the dozen. I really like the 'learn in under 5 seconds' simplicity, and yet it's still challengingly difficult.

I'm not very good at it, though. :(

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It is very addicting, however I am very annoyed with it because whenever I get half way up the second ramp (ive done this very often) the ship will freeze. It wont go any futher up, but only sideways, so the only have to make is to fall off the side. I have gotten past this once, but I want expecting to get unstuck so I went flying off the other end.
I hope that you can figure out why its doing this. Also... how many ramps are there in the first level?

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Nice game!


But:

-It is quite difficult. Maybe add difficulty levels?
-The camera is always horizontal, so it is very hard to see ahead when going up.
-Sometimes at the beginning of the game the ship jumps directly into the water.



Considering this as a beta, I say it's a good start.


Keep working on it :)


007

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There seems to be some collision bugs I have to take care of (or I might just be lazy and add a key so the ship can pull off a little jump). Also I am working on remodeling Tower 1 (to fix it up a bit).

I will release an update soon. Thanks for playing.

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A funny test-turned-into-game indeed. :)

I'd say, continue, but make the initial level a bit easier - easy enough to let players encounter one or more power-ups, so they'll discover there's more to the game than 'just' keeping on track.
You could also shift the focus a bit and lay down large arrays of stars or other pickups to lure players into risky paths for a higher score. And perhaps moving blocks that can push you off the track could provide some additional mayhem. An on-line scoreboard wouldn't be a bad idea either, although I think such additions easily pile up to make it a too large project.

Whatever you decide to do, good luck with this. :)

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