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[pygame] white screen won't initialize

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I'm rewriting some code in pygame and for some reason, after initializing everything (or so it seems), screen.fill(white) (with white set to 255, 255, 255 RBG colors) won't set the screen to white. Code:
import pygame, sys,os
from pygame.locals import *

def initialize():
    window = pygame.display.set_mode((800,500)) #setup screen size
    #where images can be held
    pygame.display.set_caption("Sprite walking")
screen = pygame.display.get_surface() # set area in memory
white = 255, 255, 255
sprite_names = [os.path.join("pics", s) for s in ["guy.bmp", "walkone.bmp", "walktwo.bmp"]]
sprites = [pygame.image.load(s) for s in sprite_names]
running = True
time = 0
spritenumber = 0
x = 0
pygame.display.flip #update display
while running == True:
    for event in pygame.event.get():
        if event.type == QUIT:
                running = False

    ctime = pygame.time.get_ticks()
    if ctime - time > 500:
        x = x + 10
        time = ctime
        spritenumber = (spritenumber + 1) % 3
        screen.blit(sprites[spritenumber], (x, 100))


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Original post by Zahlman


Thanks for catching my little mistake.

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