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taby

OpenGL Vista RC1 Test Result: It works.

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re: English x86 32-bit ISO, Microsoft Windows Vista RC1 CPU: AMD 1800+ RAM: 2GB GPU: Nvidia 6800GT 256MB Applications that worked in Windows Vista first try: - MSDN EE - VC# .NET 2005 EE - MS SQL Server 2005 EE - Blender - OpenOffice 2.0 - Paint.NET - All custom OpenGL 2.0 applications (so far) Had some fun with: - VC++ .NET 2005 EE - Windows Vista validation Not working at all: - Gimp, gets stuck while "loading fonts". During the OS installation, I entered in the Windows Vista serial key provided by Microsoft when prompted. I think it was a bad idea. Later inside of Windows Vista's Control Panel, I attempted to activate Windows, but was told my key was already in use. Luckily I had "accidentally" grabbed a second serial key from Microsoft beforehand. I recommend it. :) At first install, the Windows-included 6800 driver does not support OpenGL 2.0 extensions. The official replacement drivers for both x86 and x64 are available from Nvidia's site. Any fears I had regarding previously rumoured OpenGL performance on Windows Vista are gone. If only my CPU could render stuff that fast! Installing Visual C++ .NET 2005 Express Edition was flawless until application runtime. Here I was notified that perhaps I hadn't the correct permissions to alter the registry. Not the case. After repairing / reinstalling VC++ .NET 2005 EE, an OS-level popup box asked if I wanted to try the "recommended" installation environment settings and restart the installation once again? I said yes, and it fixed the permissions logic issue. Finally, I compiled an SDL-based Win32 application which uses OpenGL 2.0. No problems whatsoever. I did not thoroughly test CPU or GPU performance metrics, but I'm going to assume they'll be a bit lower than Windows XP, simply due to the horsepower required to drive the Windows Vista UI. As for the UI itself, beautiful. What Microsoft does with it at some points is kludgy and overcomplex. Navigation through the system settings takes a few good tries before it begins to make sense.

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I, too, picked it up yesterday. I love this thing.

Quote:
Original post by taby
I did not thoroughly test CPU or GPU performance metrics, but I'm going to assume they'll be a bit lower than Windows XP, simply due to the horsepower required to drive the Windows Vista UI.
The UI actually takes less CPU to render, since a lot of the heavy tasks (including cleartype!) are on the GPU now. As for windowed graphics performance...I don't know.

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