• Advertisement
Sign in to follow this  

making textures for 3d models

This topic is 4172 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I've seen a few textures made for 3d models and I have no clue how they are made. For example, a character skin is a face very streched out to cover the vertex projection. How artists make textures like these? Simply by hand? Or there are some special tools for this?

Share this post


Link to post
Share on other sites
Advertisement
Well first off, you usually want to create and export your UV map from your model into an image. Then, you can paint it in Photoshop or Painter, and then you can apply it as a texture map onto your model.

Here's a great tutorial for 3ds Max users:
http://www.3dtotal.com/ffa/tutorials/max/UVW_mapping_an_object/UVW_mapping_an_object1.asp

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement