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varuna82

Board game development

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I am a bigginer hoping to develop a simple board game for a project. But I can't decide what technique to use. Should I use, MFC and GDI Win32 and GDI DirectX OpenGL? Please let me know your oppinion. Thnak you Varuna

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Quote:
Original post by varuna82
I am a bigginer hoping to develop a simple board game for a project. But I can't decide what technique to use.

Should I use,
MFC and GDI
Win32 and GDI
DirectX
OpenGL?

Please let me know your oppinion.

Thnak you
Varuna


it really doesn't matter all that much, as long as you are perfectly able to create your board game as a simple console program, then adding a GUI wrapper on top of it should really be only a piece of cake. Depending on your background though you may find it much easier to use a non-3D framework for your first GUI, otherwise using OpenGL/SDL is generally a good combination for programs that are supposed to work across multiple different platforms-also, you'll be able to get tons of support due to OpenGL & SDL basically being the de-facto standard libraries for multi platform development. The other alternatives you mentioned would work very well, too-however, you would be limiting yourself to Win32 development, solely-thus, should you eventually find yourself thinking about doing more generic development for additional/non-Win32 platforms, you may not find as much knowledge applicable.


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