Jump to content
  • Advertisement
Sign in to follow this  

How to copy from a RGB surface to YUV surface

This topic is 4261 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

According to C# Overlay example , I have rewrite the sample to work on Nvidia card ( my machines all is NVidia) . I can create overlay surface on YUV , but the back surface I created a normal RGB. When I use overlaySurface.Draw(rgbSurface,DirectDraw.DrawFlags.DoNotWait) , the system told that it throw and UnsupportException . Do you know how to write on Yuv surface with data from Rgb surface ?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!