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MQ

Tool for packing and patching

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Hi, could anyone recommend any tool that can pack up our game assets into a single archive, and able to generate a patching file that can update the archive? have currently tested out Molebox, which packs the file, however, their patch involves just having an additional archive file that sits in the same directory. Not very optimal when we want to have constant patches. We also tried using molebox to pack, and subsequently using a binary difference program called patch maker to generate the patcher, but the patch file is by far way too big. Anyone have any methods or tools to recommend? Thanks

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Quote:
Original post by MQ
have currently tested out Molebox, which packs the file, however, their patch involves just having an additional archive file that sits in the same directory. Not very optimal when we want to have constant patches.


Really? What percentage of your content are you expecting to be patching?

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A bindiff shouldn't be more than a few percent larger than the actual changed data... but if you change a lot of data, the patch file is going to be large. If this is the case, you may need to look for alternative approaches to the problem.

A little more contextual information would be very useful.

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