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my server plan!(tell me if its stupid or not)

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im thinking of making a mmorpg, itll take a long time, like 2 years or maybe 1, and i am not rich, and i dun wanna take a risk running a 100 per month server. wen im comepleted with my mmo, i'll first run the server on a comp. ill make money off of adsense, if enough people are able to get on. if thats successfull, and i get a lot of players, ill upgrade the server to a shared server for like 10-15 dollars a month, allowing more players and ill get even more adsense dollars. if THAT works, ill upgrade the server even more, allowing even more ppl. how is that? will it work successfully?

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how is that? will it work successfully?


No.

Reality check: you'll not be able to make an mmorpg. Statistics say so, and statistics are always right.

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Hey Dude
My plan is the same as yours however:

Im already hosting my own webserver on a modified Xbox and it is quite good except my cable uplink speed is really not that good. If as a webserver it is already suffering when I try to download a large image I cant imagine how it will be if I try to manage a small mmo.

2 years is quite fast for a single guy to fully develop an MMO. I started my project a couple a months ago and I am not even close to starting the actual MMO. Granted I am a dev so when I arrive home I rarely am willing to devote any more hours in front of a computer. Plus sometimes it gets boring since at the begining you just want to see results and you havent got anything yet.

I would advise you to continue to try and build your MMO but instead of targetting a fully functional MMO go for a prototype. If you do something ok all by yourself you will have quite a portfolio to get either VC to properly design an MMO or to get a job at a big Games Company.

Alone nobody will ever make an incredible MMO... even if you get everything 100% by the time you finished the gaming tech has gone bbye and you are stuck with a brilliant game that cant compete with current tech.

If you are really up to it anyways... why not simple host your game yourself and add a paypall icon to the game lobby or webpage. If you get enough players that are enjoying your game and server limitations start to bother them, let them fund your system.
If you can stay away from adds... it just isnt the same to login to a medieval mmo page and read adds about viagra!

Yours Truly
K

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Original post by BloodWarrior
Hey Dude
My plan is the same as yours however:

Im already hosting my own webserver on a modified Xbox and it is quite good except my cable uplink speed is really not that good. If as a webserver it is already suffering when I try to download a large image I cant imagine how it will be if I try to manage a small mmo.

2 years is quite fast for a single guy to fully develop an MMO. I started my project a couple a months ago and I am not even close to starting the actual MMO. Granted I am a dev so when I arrive home I rarely am willing to devote any more hours in front of a computer. Plus sometimes it gets boring since at the begining you just want to see results and you havent got anything yet.

I would advise you to continue to try and build your MMO but instead of targetting a fully functional MMO go for a prototype. If you do something ok all by yourself you will have quite a portfolio to get either VC to properly design an MMO or to get a job at a big Games Company.

Alone nobody will ever make an incredible MMO... even if you get everything 100% by the time you finished the gaming tech has gone bbye and you are stuck with a brilliant game that cant compete with current tech.

If you are really up to it anyways... why not simple host your game yourself and add a paypall icon to the game lobby or webpage. If you get enough players that are enjoying your game and server limitations start to bother them, let them fund your system.
If you can stay away from adds... it just isnt the same to login to a medieval mmo page and read adds about viagra!

Yours Truly
K


ah, thank you for ur enlightenment. but i thought in adsense, they put ads related to wats on ur site. and mabe players dun really wanna take money out of there pocket to donate. they could just click on the ad, instead of actually paying out of ur pocket. u get payed on adsense based on the amount of ppl clicking on the ad, and whenever 1000 people see it, u also get payed.

mebe ill get somepeople to help me program, like my bro.

wats the price of a modded xbox lolz i mite look into it

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Well, somebody has to post this, i think it is mandatory on GD, sort of an unwritten rule:

Zaku, what is your current experience and knowledge in Programming, Design and Mathematics? And how big was the biggest coding project you were majorly involved in(lines of code might be a helpfull indication of its size)?



(P.S. The ruthless trashing "take the pink glasses off" post is also mandatory but I prefer to leave those to others)

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I highly doubt people playing a game are going to be clicking on advertisements. Secondly, its not as much as you think. A friend of mine runs a website using adsense that gets maybe 10,000 uniques a month, hes making JUST enough to support his hosting over the entire bunch of ads. And thats because the people going to the site have the money to purchase things, so clicking on ads is worth it to them.

Read up a bit on marketing theory. MMORPGs GENERALY target a younger crowd whom, more often then not, cannot, or willnot be purchasing things. Thus advertisers are not interested. In addition, the targetted advertising you seek is actualy as much of a problem as it is a solution. The advertisers (in the case of 99.9% of the sites out there, are your competition.

Also, save your money! $100/month IS NOT MUCH. Trust me. If your good enough to develop an MMORPG, your good enough to do contract work, that should suffice you enough of an income to purchase a year (I managed to break a deal with a company , by calling them up, whereas I only had to pay $1000 for an entire year). A 12 year old can make $1k a month if he tried hard enough. My advise would be to take up jobs where you can reuse code a little bit. Ie: find jobs like developing chat programs and such

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Seriously, make some sacrifices or get a better job if you can't shell out the $100 for a dedicated server. You might be able to get a skeleton of a simple MMO done in 1-2 years but I really doubt a complete game can be made in that amount of time especially by one person. It takes a full team a couple years at least to make any game.

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Assuming you would actually get an MMO-anything done, your plan would have 2 major problems:

1. Bandwidth at home. Most DSL lines don't have any upstream capacity at all. If you've actually got enough bandwidth, latency will likely be bad for most users because your private DSL connection doesn't have a direct backbone connection and needs to pass a bunch of routers to get there.

2. Shared hosting won't work. They will not allow you to run a custom application on their (highly likely linux-powered) servers. So unless you write your MMO-server in PHP and magically keep it running (PHP code is only run as a result of a web page access and has timeouts like 30 seconds to complete), there's no chance. And if you did that, you page would probably get dropped in a day or so since all providers I know of are constantly monitoring their server load and have terms in their AUP that disallow you to run CPU intensive scripts.

-Markus-

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You will need more than 2 years if you are working alone. I started writing an small server and client, from scratch, with 0 knowledge about network programming since august 06. Right now I havent gone beyond connecting, sending packets and basic auth against a postgresql database.
Also I have adsense in my blog, and income is really ridiculous. Most of my clicks gives $0.00.
Anyway, I strongly suggest to fight for your idea and forget about statistics. Try yourself if it can o cant be done.

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And please, please use some punctuation and less of this net speak, such as "dun" and "ur". I have difficulty reading your posts! Sure, call me old and cranky!

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