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antialaising filtering kernels

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does anyone have a link/s to a page that compares various antialaising kernels from 4 -> 512 samples ie the whole gumut thanks zed

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thanks though this is more aniostropic than antialaising
i was playing around with this last night and havent been able to get good results though i believe im on the right path with the following
what i need though is a decent antialiasing method to calc A

frag = mix( A, B, distance( C,D ) )

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