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[.net] C# unreal material editor(ish) control

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The title might be a bit misleading since I'm not really looking for a material editor control, but a control which can do some of this. I'm just going to test some code so I'd be happy if I didn't have to make the whole thing myself - so does anybody know of any open source controls that can do something like that (connect different "filters" together and drag them around etc.) Edit: I was a bit tired when writing the thread. I would expect that there are a couple of implementations of this kind of gui control since it suddenly became a very popular way to represent shaders (amongst other things). If you've seen anything that works in a similar fashion, like for instance a logic gate simulator control, please feel free to shout out ;) [Edited by - e-u-l-o-g-y on September 22, 2006 5:50:36 AM]

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