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Creating sprites!? )-;

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Rendering has a lot of advantages.

1) Re-sizing is an automatic procedure (Imagine re-sizing 2000 frames of handdrawn animation - I have a feeling you entire art department will leave the project, screaming)

2) Re-use of base models is a lot simpler (E.g. one "person" type 3D model can easily be the base of several different fully animated sprites).

3) It is a lot simpler to get a common style across the full set of sprites (lightning and shadows are consistent + materials may be re-used)

/Niels

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For many frames it is easier to render 'em with 3DS, but if you have just 4 frames (arrows for a mouse cursor for example) it takes less time to draw and rotate them in a paint program.

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You can use any 3d program to model your characters and animate them (Truespace is one of my favorites, and I've also heard Animation Master 99 is good). Or you could just use a program like photoshop, paint shop pro or gimp to scan in images, paint them, and continue that process for all the animations...sure it's a tedious task, but that's how disney does their cartoons! I suppose if your a good artist or animator it won't take too long to do...Good luck

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I was wandering how everyone creates their sprites (2D)?

Is it easy to create a 3D model say in 3D studio, then animate it frame by frame to a bitmap? Or is it easier to scan the sprite and modify it frame by frame in paintshop or mspaint?

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