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adrianaiinas

game engine development

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HI guys im currently developing a game engine with a group of people for our thesis We are also planning to se third party software like Ogre , raknet, openAl, ODE and an AI engine for the parts of the game engine and its suppose to be RPG genre can somebody suggest a framework or architecture for our game engine? how will we connect the components to each other

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If you found software to join it all together, which bit would you be writing? Generally, the architecture is your job. I think Ogre provides a fair bit of structure so you'd work around that.

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Check out Yake.


Yake is a small, flexible, cross-platform game engine / application framework multi licensed under the LGPL and custom licenses. Yake provides various core functionality, an API abstraction layer for typically used middleware and similar functionality (from audio, graphics, physics to network replication, pathfinding, persistance etc) and high-level implementations for ready-to-use application-level objects (complex models which combine physical, graphical/visual and audible aspects as well as the interaction between sub-components).


It is built on top of OGRE, ODE and a number of other frameworks to provide one set to work with.

http://www.yake.org/


All the rest of the code is your responsibility. ( aka... the game )

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