texture 1+ doesnt work in shader

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12 comments, last by Dragon_Strike 17 years, 6 months ago
Run it through glIntercept. It's been a godsend for me in finding those really obscure errors when using OpenGL.
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Just a stupid thought here, but in your code you're loading mid1.tga as GL_TEXTURE1 and mid2.tga as GL_TEXTURE0. In other words, it's a counter intuitive numbering scheme (1 is the 2nd texture, 2 is the first texture). So if mid1.tga is being rendered, then your code is working perfectly, even though you're expecting tex2.

Is that what's going on?
Quote:Original post by Nychold
Just a stupid thought here, but in your code you're loading mid1.tga as GL_TEXTURE1 and mid2.tga as GL_TEXTURE0. In other words, it's a counter intuitive numbering scheme (1 is the 2nd texture, 2 is the first texture). So if mid1.tga is being rendered, then your code is working perfectly, even though you're expecting tex2.

Is that what's going on?


not sure.. but i dont think thats the problem.. but ill look at ti...
Quote:Original post by PlayerX
Run it through glIntercept. It's been a godsend for me in finding those really obscure errors when using OpenGL.


ive tried it.. but it seems to advanced for me... its preyy funny... i still get GL_TEXTURE0 even if i disable it... i guess ill have to start over from scratch... sigh... another several hours wasted...

any ways thx for all the suggestions!

EDIT::

... something ive bene think of is that always texture0 gets rendered.. wouldnt that mean that the other textures doesnt work.. cuzz if i dont load anything to texture0 all i get is a black texture...

[Edited by - Dragon_Strike on September 30, 2006 9:53:04 AM]

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