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does anyone know the fastest way to do shadows?

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I've seen the many ways to do shadows like shadow maps, stencil buffer, glsl, zfail, etc. I want to know what's the fastest way to do shadows for real time rendering. If I have a moving light in a scene with an animated mesh what's the best way to attack this? I don't want to do multiple passes, is there not a single pass shadow effect? [Edited by - adawg1414 on September 26, 2006 10:38:14 PM]

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Shadow maps are faster than shadow volumes? I thought Carmack's depth fail shadow volumes was one of the best? Where is the best place to find some good resources on OpenGL shadowing?

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