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HelpDoes anyone know how to create ambient occlusion look in Game

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i read lots of paper introducing ambient occlusion, but most of them are related to program field, so, does anyone know what does an artist need to do to add an ambient occlusion look in Game? (for static scene with dynamic lights in Game )

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the 3d modelling package should support baking ambient occlusion to textures (at least maya does).

So just bake it in the modeller and render it like a lightmap.

regards,
m4gnus

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