Quote:Original post by ehmdjii
the problem is, that there are pixels from the objects from behind shining through, since not all polygons are correctly drawn from back to front.
The screenshot doesn't make that obvious, in fact it seems to hide that more than anything. It appears that you're drawing a single textured and/or shaded shape in the background, with the texture of the girl on the forground as either a decal or as more textured geometry.
Assuming that's the case, then if objects are being drawn out-of-order then you intend to have the full red shape in front of (and/or tinting) the girl. If the objects exist at different distances from the screen, then perhaps you're forgetting to allow the write to your z-buffer, or you're doing the sorting manually and you are simply drawing them out-of-order.
Since the screencap appears to be drawn with the girl nearer the camera than the red background shape, the problem appears to be that the alpha mask for the girl allows white pixels to be visible on the image.
What's your graphics editor/art program? Photoshop? The Gimp? If it allows it, try changing the default background color (the one that's painted behind transparent portions of the image) to something like that same shade of red. If you see the white then, it's definitely because of the alpha mask.
Disclaimer:
Please understand that we're not trying to be mean by all suggesting this, but it really, really does look like an alpha masking issue.