Sign in to follow this  
JimDaniel

Possible Indie Development Model?

Recommended Posts

Hi, I have a 3D game I'd like to make from a designer/producer standpoint. I have virtually no programming or art background. I would fund this project out of my pocket and would be willing to spend a good sum. My question for someone with game development experience is - could a game be developed in stages or increments that eventually would add up to a whole? Since I don't have unlimited resources, could I first have the concept art done, then later hire someone to do 3D models, then find a game engine, have someone model a game world, hire a programmer, hire a sound effects person...etc. Does that sound reasonable? Is there any reason it wouldn't work? I realize its better to have teams all working in conjunction towards a final goal, where ideas can be refined and improved upon on the fly, but since I don't have a multi-million dollar budget to do that, I'm trying to come up with other feasible ways to produce a game. Thanks, Daniel

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this