About FBO problem!
Hi all!
I have some problems about FBO.
1.
I create a FBO object and attach 4 textures to it.
After I used up them, Can I unattach one of them?
Then I add another again,can I ?
2.
Beacause FBO has the limit that its texture sizes must be the same.
Can I create two FBO object to control the texture?
ex:
I create one FBO (texture sizes 300x300) and
I create the other (200x200)
Initial FBO , shader setting and give initial values into texture
(200x200 and 300x300)
I bind FBO(300x300)
bind shader
bind the other's texture(200x200)
Can I do this?
Finally, thanks to see them and hope to provide some ideas .^_^
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