Reproducible behavior and float precision

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1 comment, last by cdoral 17 years, 6 months ago
Hi! I'm trying to make a determinist scene based on user inputs, I'm using a fixed time game loop and I will implement a lockstep network model too. The problem is with float calculations. When I launch the game twice using the same stream user input I obtain different results at the end of timeline, dinamic objects positions are slightly different. How can I fix it? I try to use _controlfp_s win32 function but doesn't work. Thanks.
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Please don't cross post.
Ok, I'm sorry, thanks.

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