Sign in to follow this  

Wall Disappearance

This topic is 4093 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

So I have this *coughgamecough*, I can load in it obj files, I have input and all that stuff for a beginner game. No I ran into a problem, when I move away from the 3d objects on the screen, they will disappear when I am about 20 meters away from them. What should I do? Here is my InitGL()

int InitGL(GLvoid)										
{
    
    if (!LoadGLTextures())								
	{
		return FALSE;									
	}

	glEnable(GL_TEXTURE_2D);							
	glShadeModel(GL_SMOOTH);							
	glClearColor(0.5f, 0.5f, 1.0f, 0.5f);				// 
	glClearDepth(1.0f);									
	glEnable(GL_DEPTH_TEST);							
	glDepthFunc(GL_LEQUAL);		
    glBlendFunc(GL_SRC_ALPHA,GL_ONE);						
	glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);	
	glEnable(GL_CULL_FACE);
    cout<<"InitGl completed\n";

	BuildFont();
    			               
    Init_Character();
    Init_Landscape();


	return TRUE;									
}


Share this post


Link to post
Share on other sites

This topic is 4093 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this