Quote:Original post by JBourrieQuote:Opponents scale with level? This is actually something like punishing the character for becoming more dangerous himself. You'd becoming better, and they will...
While scaling the enemies down might be viewed as an attempt to don't let the unexperienced character to be vaporized without chance to defend itself, the used system was set to punish all roleplaying and suboptimal character development.
Almost completely agreed. The only part I disagree with is the common misunderstanding that Oblivion is somehow different from the other Elder Scrolls games in this regard. People seem to forget that Morrowind chose enemy equipment based on player skill levels.
I will say this for enemies that scale with the player: it severly limits any benefit the player recieves from "power-leveling". I personally think this is actualy a huge benefit, as it focuses attention away from leveling and towards exploration and the story iteself. It also helps open the game up much more. If enemies did not scale, then in the begining of the game there would be a handfull of areas that would be safe to go to, while the rest were off limits if you wanted to stay alive. By keeping the monster level even with your character level, it really let you do all the exploring you wanted, when you wanted. And really, in a game like Oblivion, its all about exploring your surroundings.
My biggest complaint with oblivion is that I never got the feeling that enemies were actualy part of the environment. While exploring, it is common to come accross a mine or ruins or whatever, and invariably there would be a monster or two guarding the entrance, as well as several more scattered inside the dungeon. But thats it. Monsters were not scattered through the environment, moving about and interacting with each other, they were just positioned in or around dungeons and the only purpose they served was to attack you. Whenever you came near a dungeon entrance you knew there would be a monster nearby and vise versa, it all just felt artifical to me.