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Graphics platform to use?

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I am working on a medical simulator that is currently written in Adobe Flash. For the next version, my boss was considering moving to a different graphical platform, and I was wondering what suggestions you guys might have. He wants it to look as realistic as possible, but since I am the only programmer on the project, so I'm trying to make the graphical programming as easy as possible. Originally I was thinking D3D/OGL, but the user has no real need to move around the room, they mainly zoom in and out of different parts of the room (monitors, panels, etc...), so I was thinking that might not be necessary.

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IMHO I would say DirectX is your best bet, even if you have pretty limited requirements. Its fairly high level and easy to use, lots of examples and tutorials out there. Of course unless you have a requirement of running of different OS'es as DX only runs on windows.

It's probably worth considering the engines that are out there, but they may be overkill.

There are number of very mature free/open-source engines:
OGRE - http://www.ogre3d.org/
Irrlicht - http://irrlicht.sourceforge.net/
Delta3D - http://www.delta3d.org/index.php?topic=about

And some cheap commercial ones:
Torque - http://www.garagegames.com/
C4 - http://www.terathon.com/index.php


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Guest Anonymous Poster
Also, pay attention to the XNA Studio Express - it comes with a decent host of middleware-ish stuff, like a content pipeline, something of an animation system etc.)

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