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A better way of logging text and variables?

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Currently my log has the function:
void LogMessage( std::string sMessage, std::string sReporter, int nType, int nLevel );
However every time I want to log a variable such as the value of an int etc. I have to do this:
std::stringstream sTemp;
sTemp << "Task '" << pTask.GetName( ) << "' has been added with ID: " << nID;
Log::Get()->LogMessage( sTemp.str( ), "Kernel", LOG_MSGTYPE_INFO, LOG_LEVEL_NORMAL );
Is there a better way of allowing any text/ints/floats/etc as a parameter to the LogMessage() function? Thanks!

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overload the operator<< and have something like: beginLog and endLog where beginLog and operator<< only adds to the internal stringstream and endLog does the actual file-printing. That's how I've constructed my log, might be what you want. All in all it results in code looking something like
pTask.GetName( ) << "' has been added with ID: " << nID);
// or in my system:
LMSG("Kernel", "Task '" << pTask.GetName( ) << "' has been added with ID: " << nID);
// where L means log something and MSG means message. The level is bult into the message(if you want that).

If not you can probably use the C functions va_start/vsprintf/va_end but they result in ugly printf looking code.

// the dispatcher - similar to your Log


#include <sstream>
#include <string>
#include <cassert>

namespace logging {
class Logger;

/** A util class responsible for dispatching messages to a Logger.

class Dispatcher {

/** The constructor.
* The Logger is grabbed from the AliasContainer.
* @param p_name the alias name for the Logger.
* @see AliasContainer

Dispatcher(const std::string& p_name);

/** The destructor.


/** Begins logging.
* Assert if the logging is already begun.

void beginLog();

/** End logging.
* Assert if the logging hasn't begun.
* @param p_type the type of the entry
* @param p_file the file were the entry originated from
* @param p_function the function were the entry originated from
* @param p_line the line where the entry originated from

void endLog(int p_type, const char* p_file, const char* p_function, const long p_line);

/** Operator for building the message parameter.
* @param p_data the data to write to the message stream
* @return a dispatcher reference for further calling.

template<class _Type>
Dispatcher& operator<<(const _Type& p_data) {
#ifdef DEBUG
assert(m_started && "The logging mus be started" );
m_message << p_data;
return *this;
Logger* m_logger;
#ifdef DEBUG
bool m_started;
std::stringstream m_message;


// logging macro helpers

#ifndef LOG_HPP_
#define LOG_HPP_

#include "logging/Types.hpp"
#include "logging/Dispatcher.hpp"
#include "logging/DebugLevel.hpp"

// define a standard logging dispatchet if it was not previously defined
// users of the logging system are encouraged to store a reference to logging named
// logging when logging
#define LOG_DISPATCHER disp

// root define, all other logging macros should use BASIC_LOG
#define BASIC_LOG(type, message) if(LOG_DISPATCHER) { LOG_DISPATCHER->beginLog(); (*(LOG_DISPATCHER)) << message; LOG_DISPATCHER->endLog(type, __FILE__, __FUNCTION__, __LINE__); }
#elif defined(LOG_BY_SMART_POINTER)
#define BASIC_LOG(type, message) if(LOG_DISPATCHER.get()) { LOG_DISPATCHER->beginLog(); (*(LOG_DISPATCHER)) << message; LOG_DISPATCHER->endLog(type, __FILE__, __FUNCTION__, __LINE__); }
#define BASIC_LOG(type, message) { LOG_DISPATCHER.beginLog(); LOG_DISPATCHER << message; LOG_DISPATCHER.endLog(type, __FILE__, __FUNCTION__, __LINE__); }

// System level macros
// 100% debugging info
#define LOG1(type, message) BASIC_LOG(type, message)
#define LOG2(type, message) BASIC_LOG(type, message)
#define LOG3(type, message) BASIC_LOG(type, message)
// enable level 1 and 2 macros
#define LOG1(type, message) BASIC_LOG(type, message)
#define LOG2(type, message) BASIC_LOG(type, message)
#define LOG3(type, message)
// enable level 1 macros
#define LOG1(type, message) BASIC_LOG(type, message)
#define LOG2(type, message)
#define LOG3(type, message)
#else // SYSTEM_DEBUG_LEVEL == 0
// no debugging info at all
#define LOG1(type, message)
#define LOG2(type, message)
#define LOG3(type, message)

// Standard logging macros
// This is the prefered way of logging
// level 1
#define LMINFO(message) LOG1( logging::LT_MAJOR_INFO , message )
#define LERROR(message) LOG1( logging::LT_ERROR, message )
#define LSUCCESS(message) LOG1( logging::LT_SUCCESS, message )
#define LCONFIG(message) LOG1( logging::LT_INFO, message )

// level 2
#define LWARNING(message) LOG2( logging::LT_WARNING, message )
#define LINFO(message) LOG2( logging::LT_INFO, message )
// message=window event or info as a result of an message(resizing)
#define LMESSAGE(message) LOG2( logging::LT_INFO, message )
// net message, specialisation of a message, since we may want to
// look closely at net messages but not at others...
// in that case we might increase this one to #1 or decrease the others to #3
#define LNMESSAGE(message) LOG2( logging::LT_INFO, message )

// level 3
#define LPARAMETER(message) LOG3( logging::LT_PARAMETER, message )
#define LRETURN(message) LOG3( logging::LT_RETURN, message )
#define LDEBUG(message) LOG3( logging::LT_DEBUG_INFO, message )

// LOG OBJECT macros
#define LO_PARAMETER(p) LPARAMETER("(" << #p << ") = " << p)
#define LO_RETURN(r) { LRETURN("Returning: (" << #r << ") == "<< r); return r; }
#define LO_OBJECT(object) LMINFO( "Debugging: (" << #object << ") == " << (object) )
#define LO_CONFIG(prop) LCONFIG( #prop << ": " << prop )

#endif /*LOG_HPP_*/


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If you want to just pass the values in to the log funtion, then you could use C-style format strings and varargs. Something like this:

#include <stdlib.h>
#include <stdarg.h>

void LogMessage(char *format, ...)
va_list args;
char buffer[1024];

va_start(args, format);
vsprintf(pBuffer, format, args);

// Write buffer to log here

Which you'd then use like this:

LogMessage("An int: %d, A float: %f, A string: %s", 12, 12.21f, "Hello, world!");

This is a pretty minimal example, though, and not terribly safe. You'd really want to add a bit of additional safety code to ensure it doesn't go off the end of the temporary buffer (if you're using VC, there's a _vscprintf function that'll tell you how big the buffer needs to be, so you can check before writing into it, or dynamically allocate one of the correct size as needed).

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Personally, I like keeping loggers simple like that. Two things that help for usability:

1. boost::lexical_cast. No need for the stringstream temporary, just lexical_cast anything that's non-string. You could even template the LogMessage function to auto-magically do it for you.

2. Function chaining (not sure if this is the proper term). Instead of LogMessage returning void, have it return 'this'. This will allow:

Log::Get()->LogMessage( ... ) -> LogMessage ( ... ) -> LogMessage ...

Less useful for log styles that require all the extra params, and less readable in most cases, but useful for some where the continuation is important.

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