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BeanDog

3D Matrix/Vector library for C#/PocketPC?

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I've always used D3DX to do the heavy lifting for me in 3D transformations. It's not available to me in the .NET compact framework. I tried to whip up my own in the last couple hours, but that type of arithmetic-heavy programming is very bug-prone, and I don't want to spend a week finding my typos. Anyone have a link to a pure c# (or vb.net, whatever) math library that would be useful for 3D applications that could work in the .NET Compact Framework?

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If you writing for PocketPC and doing some heavy 3d/physics you would probaly need fixed point library. If you want floating point library just google or use Koders.com. There is plenty on the web.

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