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blp format loading with dx

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I am trying to load blp file of world of warcraft. I do it in the following steps: 1:read in the header from blp file 2:read in the data from blp file according to the header 3:create texture according to the blp_header info 4:lock the texture--copy data into it--unlock. It works but I wonder if I am doing the effecient way? I wonder if D3DXCreateTextureFromFile work the same way: load data-->create texture-->copy data. thx in advanced.

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The current way you are currently doing it is correct. However, rememeber that the textures from World of Warcraft are copyrighted and using them in your own game/project could get you in legal trouble.

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This topic is 4089 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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