Sign in to follow this  
Raloth

.X frame translation

Recommended Posts

I'm sitting here watching the most broken walk animation I've ever seen, and I've trouble shooted it down to the translation of frames. The AnimationController is adding some mysterious Y component to Z translations. Combinations of rotations and translations turn out disasterously. Does the AnimationController object properly handle translations when interpolating between keyframes? I want to make sure before I put the blame on the .X exporter. Thanks!

Share this post


Link to post
Share on other sites
I'm not sure about the AnimationController, but what you could do is load your xfile into the "Mesh Viewer", part of the dx sdk. See if that plays the animation fine. If so, then its something your doing, if not, then you can blame your exporter :)

Jeff.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this