.X frame translation
I'm sitting here watching the most broken walk animation I've ever seen, and I've trouble shooted it down to the translation of frames. The AnimationController is adding some mysterious Y component to Z translations. Combinations of rotations and translations turn out disasterously. Does the AnimationController object properly handle translations when interpolating between keyframes? I want to make sure before I put the blame on the .X exporter. Thanks!
I'm not sure about the AnimationController, but what you could do is load your xfile into the "Mesh Viewer", part of the dx sdk. See if that plays the animation fine. If so, then its something your doing, if not, then you can blame your exporter :)
Jeff.
Jeff.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement