Jump to content
  • Advertisement
Sign in to follow this  
Guoshima

Terrain Texturing

This topic is 4374 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, I am wondering how games such as White Night (PS3) or Assisins Creed texture their terrain. Texture splatting it can't be because of the details near the road, and tiles seems like a very old thing to use. One big base texture with some detail maps on top of it will probably also not be their solution, so the only possibility I can still think of would be MegaTexture kind of way to stream in parts of a texture from a single very big one (or just simply clipmapping). Any ideas ? Regards, Kenzo

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!