3D stuidio max sdk (IGame) and normal map
Does anyone know how to export normal maps with 3ds max sdk?
IGameTextureMap::IsEntitySupported() returns false when a normal map is used. I think it has something to do with the way max uses normal maps (there is a wrapper bump texture that holds the normal map bitmap).
Any ideas?
thanks
// msamurai
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement