Choosing the best fog colour for Direct3D's Fixed Function effect

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0 comments, last by jollyjeffers 17 years, 6 months ago
Hi, I have implemented fog in my game.But I want to improve it to look it like real fog.Anybody have idea which color I should give to fog so it looks like real.I am talking device.renderstate.fogcolor value.Which color should i choose here.plz reply quickly.It is urgent. thanks and regards. [Edited by - jollyjeffers on October 2, 2006 4:39:12 PM]
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I'm not aware of there being a single correct fog colour - these sorts of things tend to boil down to artistic preference. More information on the rest of your scene/environment may well help people offer suggestions.

I'm moving this to GP&T as you may well get some better suggestions [smile]

hth
Jack

P.S. Picking a better subject line will help others direct their attention accordingly. Given you want a fast response, anything and everything you can do to help the community help you will be to your benefit.

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Jack Hoxley <small>[</small><small> Forum FAQ | Revised FAQ | MVP Profile | Developer Journal ]</small>

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