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Animeblood

XNA + C# Learning Curve?

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Hello there, I've been a member of these forums for over a year now, yet I've never been very active. However, with Microsoft's release of the XNA Express SDK for C#, my team and I have been very interested in developing a game with it, possible for Xbox Live Arcade. However, my programmer is curious about the learning curve of C#, he is skilled in Java, VisualBASIC and C++, so he knows how to program already. I myself am more of an ideas man, and a game designer rather than programmer, so I wouldn't really know myself, I was wondering if anyone could give me some insight to this. Thanks, Cian

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If he is skilled in C++ and Java then he will pick up C# with ease. The language is very intuitive and the documentation out there is fantastic.

DirectX has a slightly steeper learning curve though, but you probably won't find a nicer way of getting to grips with a 3D API like DirectX than through XNA (and even moreso when it is a finished product with the content pipeline and no longer a beta).

These are my opinions of course and they may not hold true to yourself or your programming friend, but I'd say XNA is definitely worth a try [smile]

Regards,
ViLiO

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Thanks for the quick replies, I'm very glad to hear this. I will forward the information to him and we will begin development of the game once he's adapated to the language. Expect to see some form of a W.i.P in the coming months.

- Cian

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