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Johnny123

OpenGL ATI Radeon MultiTexturing

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I've been developing a small OpenGL app mostly on an Nvidia system. I've just recently tested it out on a few other pc's some that have ATI Radeons. And they all show mesh lines when using multitexturing. I thought Radeons could handle multitextung in OpenGL, I'm not doing anything all that fancy, Just the GL_ARB_multitexture extension. Does anyone have any more info on this problem, or know a work around? Nvidia Photobucket - Video and Image Hosting Radeon Photobucket - Video and Image Hosting

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Ah, thanx Exorcist for pointing that out. I actually was setting S&T to clamp edge, just setting it to the wrong texture unit. :P

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On nVidia, GL_CLAMP works as GL_CLAMP_TO_EDGE because there are nmany games out there that mean to use GL_CLAMP_TO_EDGE. (ahem! Id games)

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