Jump to content
  • Advertisement
Sign in to follow this  

Application-OnIdle gameloop?

This topic is 4457 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I implemented my gameloop like this:
__fastcall TMainForm::TMainForm(TComponent* Owner) : TForm(Owner)
    Application->OnIdle = IdleLoop;
    _control87(MCW_EM, MCW_EM);     // turn off floating point exceptions
void __fastcall TMainForm::IdleLoop(TObject*, bool& done)

The result was not exactly what i wanted. The screen is only refreshed when the computer is idle, which takes sometimes more than 5 seconds. Impossible to do some animation that way. I did not find any other solution than writing a whole Window-class with its own handleMessages() routine. Any ideas how to solve this in a less drastic way? (I am using the vcl library)

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!