• Advertisement
Sign in to follow this  

relief on a 2D hexagons-based

This topic is 4160 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi ! I m working on a 2D hexagons-based tile map. This map is randomly generated with several areas (mountains, woods, deserts) We want to put some (random) relief on this areas which would depend on the ground. Any idea on how to simulate random relief using lightness and darkness from hexagon tiles ? This relief we want is only graphical and does not impact the game itself. Thanks ! Nicolas

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement