• Advertisement
Sign in to follow this  

Perspective Texture Mapping -- for idiots

This topic is 4160 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I am an idiot who cannot understand anything unless it is put in child-like terms. I want to understand inverse (backwards) perspective-correct texture mapping. I have read a million different explanations and have failed to get working code. Please help me. So far I have a ScanConverter class that will take an arbitrary projected polygon and turn it into scan lines. I also have a Texture class where I can get the color of any pixel. How do I get these two working together with gradients, edges, etc? Your pseudo-code will make my day/week/month/year/life!!! (Guilty admission: I am actually trying to do this in ActionScript but I'm fluent in C#, Java and somewhat in C++). Thank you and have a pleasant life. --Skyser

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement