Perspective Texture Mapping -- for idiots
Hi,
I am an idiot who cannot understand anything unless it is put in child-like terms. I want to understand inverse (backwards) perspective-correct texture mapping. I have read a million different explanations and have failed to get working code. Please help me.
So far I have a ScanConverter class that will take an arbitrary projected polygon and turn it into scan lines. I also have a Texture class where I can get the color of any pixel. How do I get these two working together with gradients, edges, etc?
Your pseudo-code will make my day/week/month/year/life!!!
(Guilty admission: I am actually trying to do this in ActionScript but I'm fluent in C#, Java and somewhat in C++).
Thank you and have a pleasant life.
--Skyser
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